8.7日更新日志(奇人译)
写下前面:好久不见,甚是想念。八月份的第一次翻译正式出炉了,希望大家能看见的不仅是最新收藏品,还有对新图和阿努比斯等图的细节优化......
八月份的最后几次更新,希望能给大家带来更好的印象。
原文和对照翻译如下:
[ FRACTURE CASE ] 蛛网收藏品 ①
– Introducing the Fracture Case, featuring designs from over 17 community artists-designed weapon finishes, and the Shattered Web Knives as rare special items.
隆重介绍最新收藏品-蛛网收藏品,汇集了各位设计师的心血打造的17款设计皮肤以及4把自裂网大行动的稀罕物品
[ MISC ] 杂项
– Updated main menu movie for Mutiny.
为背景板添加了Mutiny
–Fixed several exploits related to VPK tampering.
修复了部分与VPK篡改有关的漏洞
– The -untrusted launch option is no longer supported
不再支持非信用模式下的启动项
[ NETWORKING ] 局域网
– Multiple improvements to SDR networking protocol
对SDR局域网协议的优化
— Improved SDR routing selection logic
优化了SDR局域选择图标
— Fixed SDR networking sessions to not be reused after expiration 修复了SDR网络在终止之后不能重复使用的问题
— Improved stability 提升了网络稳定
[ MAPS ]
Anubis
– Fixed some clipping, z fighting, invisible surface bugs
修复了部分体积碰撞,复杂区域的体积碰撞以及可见表面的漏洞
– Fixed being able to spot enemies through wall near bridge. (thanks Chaelin!)
这个漏洞是由Chaelin反馈的,感谢他的反馈!修复了敌人能在桥边缘可以通过墙壁发现目标的问题
– Removed palm tree shadow at bridge
移除了桥边的一颗深谙的棕榈树
– Fixed wallbang at B main route
修复了B大区域的墙壁碰撞问题
– Fixed weapons falling through stairs and other parts of the floor.
修复了武器在平台以及平台其他区域的武器掉落问题
– Re-added the grenade windows to B.
在B区开通了新的窗子,从此便有了新的投掷技巧
– New skin for double door at middle.
为中路的双门提供了新皮肤
– Various minor fixes.
镜像反射的问题修复
Mutiny
Optimization: 优化
– Significant improvement in performance in all areas of the map (Thanks Joaokaka1998 for testing!)
修复了在整个地图中明显的性能优化(感谢ta的测试与反馈)
– Adjusted fade distances to improve performance
– Added more hint/skip brushes to separate certain visleaves
添加了更多的提示,跳过了动作以此来分离遮阳叶
– Added ivy models to prop combine to increase performance when multiple are rendered at once
添加了常春藤,来支撑关联性能呈倍数变化
Gameplay: 游戏内容
– Lowered part of the wall on A Site
a区的墙壁高度降低
– Modified rock formation at upper T to A into a brick wall to improve visibility and grenade potential
修改了在匪家到A区砖墙的一堆岩石层(高度/宽度),提高了视觉和抛物线的可见度
– Added cover at mid to B connector
添加了从中路到B连接的掩体
– Removed cover at exit of mid to A connector
移除了从中远到A连接处的掩体
– Removed cover at Side Path near the back of A Site
移除了在a区附近区域的掩体
– Adjusted position of cover at Catwalk
在小道处调整了掩体位置
– Adjusted position of cover at T to A Lower
调整了在T家到A塔楼的掩体位置
– Raised height of ceiling clipping around A Site & CT to A, allowing players to get on top of the wall on A Site
上移了A包点以及警家到A包点的天花板高度,现在允许玩家可以更快抢占A包点
– Raised height of ceiling clipping around CT entrance to B
上移了从警家门口到A点的天花板高度
– Adjusted deathmatch spawn position near A Site
调整了死亡竞赛中附近a包点的复活点位置
Misc:杂项
– Adjusted environment lighting to give a better visual contrast
调整了更亮的环境,给予更好的视觉对比
– Fixed flickering of multiple bush props across the map
修复了地图中灌木丛的闪烁
– Removed shadows for some foliage models, such as those seen at The Squid building
移除了叶子的暗度,例如在枪乌贼附近区域的叶子可见位置
– Fixed missing textures on various displacements around the map
修复了在不同取代位置中丢失的纹理图案
– Fixed various floating models around the map (windows, lamps, etc.)
修复了地图中流动的模型(窗子,台灯等等)
– Improved clipping of wooden pillars at Dock
修复了在码头区域的木材柱的体积碰撞问题
– Tweaked clipping around rock at T to A Upper
略微调整了从匪家到a区的石头体积碰撞问题
– Fixed numerous bomb stuck spots (thanks Joaokaka1998!)
修复了炸弹倒计时的数字显示(感谢ta的反馈)
– Bomb now teleports back to dry land if player drops it while stood on the small boat
现在如果玩家在船边缘掉落炸弹,炸弹会传送到较为干燥的地区(难道防漏电?)
–Fixed multiple bomb reset triggers around A Site, B Site and Dock
修复了在A区,B区和码头的多个炸弹重置触发器
– Fixed incorrectly rotated tarp model at Dock
修复了码头处因错误显示的帐篷引起的问题
– Removed foliage on A Site wall
移除了A区墙壁的枝叶
– Modified treasure map in T spawn ship to have a more accurate name applied to it
修改了在匪家复活点的藏宝图,更精准的显示区域的名字
– Updated overview 更新地图视野
Swamp
Main changes:
– Swamp has now great FPS
现在拥有更流畅的帧数
– Replaced water material
取代了水材质
– Made it brighter in some areas
让部分区域更澄澈
– Updated radar
更新了雷达地图
– Fixed some more clipping
修复了部分体积碰撞问题
Middle: 中路
– Closed the corner near the old saw blades by the backroom
关闭后房前旧锯片附近的角落
– Made recess in wall at T-entrance
在匪家门口拥有静态的墙壁
B-site: B点
– Made brighter background in corner near T-entrance
提高了匪家附近角落的亮度
T-spawn: 匪家
– Closed a gap where a weapon could fall in between
取消了武器掉落之间的间距
①:这个Fracture单词备受争议。原意有:裂痕,骨折,裂口等等。这里翻译成“蛛网收藏品”,也可以翻译成“裂网大行动二号收藏品”。
备注:加粗的部分为这次的新颖内容